Friday, 6 July 2012

Month 2 Profit Report

So another month has almost passed so I've put together the profit report for the last month by taking a snapshop last night of all the ISK invested through FCV. Results are a bit early (it's not actually the 8th, but I'm busy over the weekend) but they shouldn't disappoint:



Summary:
The profits for the 2nd month come in at around 35b and represents an increase in the value of FCV of 40.48% from the previous month, or ~52% since the project began.

Discussion: 
The profit for the month has been good and in line with expectations. The reactions towers have been getting decent profits, but the real success came from the manufacturing side. With the fluctuation is mineral prices recently, some great opportunities existed to push margins up more than usual. On DCUs alone, I made several billion through pushing the market sell orders about 15% higher than their normal high. Expectations for the next month are similar, providing market conditions hold up. However, sales can slow in the summer as people take holidays etc, so I'm expecting profits of more like 25b as opposed to 35b. 

Profit Distribution:
As can be seen from above, the amount of cash I'm sitting on is growing. However, I dont have the time or build slots to invest that ISK into further building. I would be interested to hear from investors on whether they would be interested in a one-off dividend later this summer, or to wait until the project ends in October to receive a much larger all-in-one repayment. 

Also please note that I haven't decided on what cut I am going to take from the eventual profits. Of the 80b original starting funding, I provided 13b while 67b came from external investors, so I could be considered an equal investor. However, I also sold shares on the basis that investments would return around 5% per month! In anycase, the project still has a way to go - but if anyone is interested in talking to me about the profit sharing - please get in touch. 

On a final note, if any current shareholders want out - I have a buyer who is interested in purchasing a few shares from someone. They would pay their July valuation: 1 share = 1.52b ISK. Get in touch if interested.

To clarify:
- 'Cash' section represents liquid ISK that is held in the corp wallet at the moment of the snapshot.
- 'Market Orders' represents the ISK value of all current buy/sell orders
- 'In Build' represents the build cost value of all items currently being manufactured
- 'Assets' represents the value of build materials (minerals, components) as well as the value of the tower reaction chain (i.e. the towers/silos etc) and their inputs


If you have any questions, feel free to comment on this blog or post in the FHC thread.

o/ cheebs

Monday, 2 July 2012

You know someone's messed with the market...

... when the T2 version is cheaper than the T1! :)





Heheh.


Anyway, later this week Ill be posting profit numbers for the past month. Investors will be happy.

cheebs o/

Wednesday, 20 June 2012

DCUs - A Profit Story

I wanted to do a write up on this for a while, but much to my suprise, this market just kept and kept on giving. Anyway, time to share with you another profit story...

Drone Control Units:

DCUs are one of many cap mods I manufacture for the Jita market. Like other cap mods, it is vulnerable to 'thin markets' as they take a long time to build. A run of 10 takes a week or so to build in station so if supplies run thin, it can take a long while for manufacturers to meet demand.

So... it is a market I often abuse. Normally when I buy up stock and relist, the massive margins only last a small while before another trader notices the margin and sources stock, or a manufacturer dumps a load onto the market at much lower margins that isn't attractive for me to buyout. On average, I have a sales window of maybe 12-24hrs before this happens.

Well, with the DCUs... its been over ten days now...

The opportunity:

A week or so ago, I noticed a thin market on DCUs which were priced around 61mill (note: build cost was around 60mill). So I pounced and bought up underpriced stock:


I relisted this stock with some I had manufactured myself.


32 mods - thats a lot of stock. I went to bed and expected to sell maybe 10 of those mods. To my suprise, by the following evening, all 32 had been sold (~480m profit). I even caused a nice bump on the market graph:



 Cool I thought, lets list some more I had built:



And so for the next few days this continued (note how little stock is available). The 15mill markup over build cost remained. If manufacturers had noticed, then it would take them several days to produce stock so I continued to make the most of the lack of supply:


After a few days, it seemed that the new price point I had set had stuck:


Hrmm, I thought, what now?

Well lets take it higher shall we!

So I moved up the price another 10mill. Very reasonable.



And it's been sticking too! Recently the price has trended down to around 81mill, but lets see how long I can keep it up... :)


A recent market graph:



Thanks for reading o/

cheebs


1 month later: Supply has built up driving prices down and the excellent margins have finally collapsed. Nevertheless, over the course of the past month, I sold over 140 DCUs at an average profit margin of ~14mill. It was a fun manipulation.

The Result:


Tuesday, 19 June 2012

BPO Sale

WTS:

Capital Propulsion Engine BPO - ME50 PE10 - 1.25b
Capital Armor Plates BPO - ME50 PE10 - 1.25b
(or 2.4b for the pair)

Harbinger BPO - ME60 PE20 - 460mill 


Shield Boost Amp II BPO - 18b





If interested, please a comment here with a name to contact, or post in my FHC thread


Also, I am interested to sell a fully fitted Nyx:






It also comes with 20 fighter bombers, fuel, a lot of comedy items in cargohold (champagne, hookers and blow!), also has a remote shield rep + cap trans in corp hanger, as well as a travel fit, a faction TP, a syndicate cloaking device and other tasty bits. 


Looking for 28b








Thanks o/

Saturday, 9 June 2012

Month 1 Profit Report

So its been 1 month since I've kicked this project off and I thought I would provide a quick snapshot as to the finances of FCV and how your invested ISK is doing.

So, without further waiting, here is the Month 1 finance snapshot:



To clarify:
- 'Cash' section represents liquid ISK that is held in the corp wallet at the moment of the snapshot.
- 'Market Orders' represents the ISK value of all current buy/sell orders
- 'In Build' represents the build cost value of all items currently being manufactured
- 'Assets' represents the value of build materials (minerals, components) as well as the value of the tower reaction chain (i.e. the towers/silos etc) and their inputs

Summary:
The profits for the 1st month come in at a little under 7bn and represents an increase in the value of FCV of 8.74% (80bn --> 86.99bn).

Discussion: 
The profit for the month is very modest but was in line for what I expected from Month 1. It took 2 weeks for all of the FCV shares to be sold and there were delays to getting the build jobs going. Getting 20bn+ of build jobs started takes some fine tuning and it is only in the last week or so that I feel that things are finally up and running properly. Now that they are, and I have gotten used to the running of the reaction towers, I hope for double digit % growth for the next month.


If you have any questions, feel free to comment on this blog or post in the FHC thread.

o/ cheebs

Thursday, 7 June 2012

How the share sale ended up

As we approach the 1 month mark of this project, I thought I would make an update on what funding was finally accepted by FCV and how that ISK has been put to work. 

This venture was started because while FCV was asset rich, it was also cash poor, and like many companies, needed funding to make use of its assets and to start making some money. 

Before the share sale began, FCV had the following in cash (ISK) and materials (mins and t2 components):

Cash: 3bn
Materials: 10bn
Total: 13bn


Then the FCV share sale began. Initially, 30 shares were sold to 1 corp and an additional 40bn sold to individual investors for a total of 70b. One investor asked to buy back some shares rather promptly as he actually needed the ISK, and so the final number of shares sold was 67, raising 67bn of capital. While the original goal had been 100bn, this smaller share sale still allowed me to get my projects underway. In hindsight, 100bn was a nice round number but had I raised that much, the final returns on investment would have been less as I am not sure I could have put all that ISK to use. In any case, after the share sale, FCV's books looked like this:

Cash: 10bn
Reaction Towers: 45bn
Materials: 25bn
Total: 80bn

The heavy investment in Reaction Towers was the result of a unique buying opportunity. My former corp was selling off an already running tower chain and I bought it off them, given that I had experience running the towers anyway. Between the reactions, some market trading and my own T1/T2 manufacturing, this meant that FCV's income streams would be nicely diversified should one of them be disrupted. 

As we approach the one month anniversary of this project, I will be posting some updates on how much ISK has actually been made. While my activity will vary over the summer, hopefully this will provide some indication on the sort of returns we are expecting from this project. 

Till then o/


Wednesday, 23 May 2012

Low Capital Trading

Having received a question from Brullig on FHC about it, I thought I would mention tips here for how to make the most profit possible from trading when you only have a small amount of capital to start with (<500mill).

(1) Margin trading skill: This skill is super important early on to make the most of the cash you have in your wallet. It is most useful when trading items that have low turnover (say enyos or cap mods) as your buy orders will be filled slowly, so the isk you retain in your wallet can be used for more high volume trading (cap rechargers, damage controls etc). More info on it here.

(2) Other skills: Competition in most hubs is fierce and margins will be cut and slashed to their limits. You need to minimise losses from taxes and broker related skills, so do train broker relations etc to their max level as soon as possible. This is even more important since yesterday... a stealthy change from CCP in patch notes:


(3) Standings: By having good standings to the station owner, you pay less taxes. If you trade at Jita, run some missions for the caldari navy - it will help in the long run by saving you some %s!

(4) What hub? Jita is the hub that tends to draw the most active and powerful traders, mostly because a majority of moon goo flows through it compared to any other hub. However, it also means you have to compete against the no job/no life players who can update orders every 5 mins. I started my trading in Hek around 4 years ago, dealing with +2 and +3 implants. It was a slower market, but I was able to control my few item types with much less competition. I could play less hours, yet still make sure my buy orders remained on top and sell orders the lowest.

(5) Regional Trading: If you run missions, set up buy orders in mission hubs for common items that drop and sell orders for common consumables (ammo, drones). Many others do this, but there are usually good margins to be made as you have a pretty constant player base (mission runners never stop grinding!). This requires hauling, but that is almost a necessity early on.

(6) Do you pvp? Especially, in lowsec... when fleets aren't running or you are camped in station, always browse the markets for items you can fit into a cloaky hauler (so you can safely remove from lowsec). Always have an alt in jita to compare market prices - if you see a deal, especially those where the sell price in lowsec is lower than the highsec buy price - jump on it! Dont forget to check out contracts too, people firesale items all the time.

(7) Live in 0.0? This is how I really made my ISKies originally. Trade between 0.0 alliance hubs and jita. Ofc this requires a carrier and your own cynos (or a JF ideally, but you'd be amazed what you can do with a carrier only). 0.0 folk expect a 5-30% markup, so if you have access to a decent hub, then this can be excellent business.

(8) Start Manufacturing: Depending on how many alts you have, train one to Production Efficiency 5 and start building. By producing and selling an item in hubs, you will learn the most about the behaviour of that product, it's cycles, the main competitiors who build the product etc. Since missions stopped dropping meta 0 items, there is actually space for manufactures to make isk on low-end products. However, ammo is always a safe (but low margin) bet too!

(9) Burnout! The fewer orders you have to babysit, the better. Let's face it, trading isnt super thrilling. If you have 300mill ISK, have buy/sell orders for no more than 5 items. If you have 3000mill ISK, then dont dabble in more than 10-20 items. I try not to have more than 40 buy/sell orders up at any time, as otherwise updating them all (especially in hubs) will make you go grey.

And finally...

(10) Raise equity: This is what I did with FCV, and there is no reason anyone can't do it. Easiest if you have RL friends with spare ISK, this can still be done if you don't. Approaching corp or alliance mates, or approach people with ISK and offer collateral. If taking a loan, many people are happy for small (~5-6%) percentage of your earnings, so if you are trading a lot, a loan can be a sensible idea.

As an aside, consider the advantage of more ISK using this example:

Say you have 300mill ISK and lets assume that you can turnover 10% profit per week = 30mill
Lets assume this takes 20mins an evening, 6 days a week, which gives an isk/hour of 15mill/hr.
That's not bad, but you would be better off mining, ratting or missioning all which can easily hit 20mill an hour.

However, lets say a friend lends you 700mill for a total of 1bill. With 10% profit = 100mill/week.
Orders might take 10mins longer to organise per evening, but you are now making 33.3mill/hr.

The point I am making is that 0.0 ratting or mission running have a max profit/hr of around 60mill. And that is by really tweaking all the details (and investing in expensive ratting/mission ships). The profit per/hour in trading is only limited to how much ISK you have to invest. Of course, 10% profit per week is quite a modest amount for an active trader and as an added bonus, trading is super easy activity to have on a second account while pvping with a main. I have made millions while waiting for guns to cycle in big fleet fights with time dilation!



That's all my tips for now - if I have forgotten anything major - do let me know!